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Friday, June 25, 2004
Althought with some changes on the previous outline on this blog, here is my paper.......enjoy
The concept of fame in relation to music artists
Introduction
"The radio
the vinyl disc
the jukebox chart
the hit and miss
and all the stars that went with this
in the last century
last century
famous in the last century"
(Status Quo; 2000)
How will fame be exposed the coming century? That is the underlying question for this paper, written in respect to the course 'participatory culture'. Existing music artists use Internet to expand their reach; furthermore websites and fancommunities enable them to improve the relation with and among their fans. Of course the artists hope that this will stimulate their fame, which implicates the positive help Internet could offer to the artists. However, according to the major record companies, contemporary developments on Internet have less positive effects on the music industry. For example, the Recording Industry Association of America (RIAA) argues that free downloads are destroying the music industry. This has large consequences, like conflicts about copyright and lawsuits against file sharing. These conflicts raise questions about the definition of copyright in relation to Internet, p2p networks and the rights of artists in the music industry. When taking a broader perspective on the current developments on the Internet, other questions come to mind: is the Internet actually destroying the music industry? How could Internet be used in a different way to avoid that it could destroy the industry? What are the possibilities for music artists to achieve fame by using the Internet and its features instead of signing up to record companies?
Unfortunately, the questions above are almost impossible to answer. Not only will it involve more research and time than there is offered in respect to writing this nota. It also is impossible to predict whether a specific artist will achieve fame, since this depends on many factors. Some of these factors are defined or 'standardized', like the marketing aspects of boybands. However, most are unknown at forehand of fame and can only be analyzed afterwards; even then it is rather speculative if it were these specific factors that have lead to the fame of a specific artist.
To avoid these problems, this nota will be an explorative research. It will examine the websites of two Dutch dance acts, namely the site of Junkie XL and the site of C-mon & Kypski. The first makes 'progressive dance music that can cross over between different genres'. Among people who do not know a lot about his music, Junkie XL is probably still known from the worldwide number one hit A little less conversation, the remix of Elvis' song that was made in 2002. C-mon & Kypski is a duo who is gaining popularity in the Netherlands and produce music that is described as 'freaked out booming skratchadelic funk dance'.
In the first chapter a brief background of both acts will be given in relation to the concept of fame. Afterwards, the websites of Junkie XL and C-mon & Kypski will be analyzed. This will be done while bearing in mind two current developments on the Internet: the shift from a transformation model into a network model and the blurring of boundaries between production, distribution and consumption in regard to participatory culture. It will be examined how both websites use these current developments to stimulate their fame. With the help of this explorative research a future scenario will be discussed surrounding the core issue 'fame in relation to the Internet'. Hopefully this discussion will provide a basis for further questions and additional research about this topic.
Disco, the lowest form of music, the quickest way to fame
Although the title of this first chapter is arguable, its it for certain that disco, or more specific, dance is very popular at the moment. Especially, the Netherlands is known from their famous dance scene. Therefore, this chapter will discuss the concept of fame and bring this into contact with two experimental Dutch dance acts.
The concept of fame
First of all, it is important to understand what is meant with fame. According to several dictionaries fame is defined as: "the state of being widely known for one's deed" and "public estimation or reputation" (www.britannica.com and www.yourdictionary.com/ ;2004). Leo Baudry states that Alexander the Great was the first famous person in modern sense:
"Not only did he want to be unique, but he wanted to tell everybody about it, and he had an apparatus for telling everybody about it. He had techniques for doing famous things. He had historians, painters, sculptors, gem carvers on his battles."
(Neimark; 1995)
The above shows that the concept of fame is related to one's reputation for doing something unique and trying to expose this uniqueness to as many people as possible. In the current information age and the developments toward globalization this would implicate exploitation of markets on a world scale (Negus; 1992). This could be categorized as the production side of fame, looking at the concept from the perspective of participatory culture. In the times of Alexander the Great as well as nowadays people tried to produce and gain fame. However, the consumer's attitude towards fame has changed over times. Braudy notes that "we are in the Kleenex phase of fame. "We blow our nose on every new star that happens to come along and then dispose of them" (Neimark; 1995). This also expresses itself in the amount of halls of fame; they exist for every profession, sport and hobby imaginable. The Soap Box Derby Hall of Fame in Akron, the International Checkers Hall of Fame in Petal and the Shuffleboard Hall of Fame in Sint Petersburg makes us think that "surely we all have a chance to be famous" (Lukas; 1999). Therefore, another factor should be considered when regarding the concept of fame: the factor of economic success. Fame is often associated with wealth, especially in the music industry. This represents itself in titles of songs and artists, for example 'lifestyle of the rich and the famous' performed by the group Good Charlotte and 'Wealthy Beggar' the name of a Dutch group. However, it is even expressed more by record companies who only will invest in an act or artist if they think it will be commercially successful.
In short, in this nota fame is considered as 'gaining worldwide popularity by exposing one's uniqueness, accompanied by economic success'. With this definition in mind, the background of both Junkie XL and C-mon & Kypski will be summarized in the following paragraphs. Both acts try to create something unique by experimenting with dance music. Their background will clarify the reason why they have been chosen to examine in relation to fame, since it will show that Junkie XL already obtained fame whereas C-mon & Kypski are trying to. This difference makes it interesting to compare how both acts use Internet in relation to fame, which will happen in the next chapters.
Junkie XL, a junkie on music (e)xpanding limits
Junkie XL is a group surrounding Tom Holkenborg as the main musician and other varying guest musicians. The group is the most important act promoting the triphop-genre in the Netherlands. Its debut cd appears in 1997, which is received very positively within the international music scene; Junkie XL is then often compared with The Prodigy. Consequently, at the end of 1997 the group joined The Prodigy for a rollercoaster tour in Germany. In 1998 the group travels to the United States to go on their first tour, successfully. Afterwards, Junkie XL is going through some changes. First of all, DJ Frankie D has to leave the group, because of personal differences with Holkenborg. A while after that the rapper of the group, Rudeboy, decides to leave, since he thinks Junkie XL is heading too much in the direction of dance music. As a result, Holkenborg decides to work with other guest singers from then on. In the following years Junkie XL cooperates with various international artists, like Ayumidi Hamasaki, DJ Tiësto, Mimizine, Delerium and Sasha. In 2002, Junkie XL creates the music for a commercial of Nike, a remix of the Elvis song A little less conversation. This is broadcasted world-wide, which leads to a immense hit for Junkie XL and of course more live performances. For example, the hit single is performed at the British edition of Top of the Pops and the show of David Letterman. RadioJXL, the long expected third album of Junkie XL is released in june 2003. On this album Junkie XL, again, cooperates with many famous artists. Peter Tosh, Gary Numan, Chuck D (Public Enemy), Solomon Burke and Dave Gahan (Depeche Mode) are just some of the names who helped to create RadioJXL. Futhermore, Junkie XL makes a remix for the movies The Matrix Reloaded and The Animatrix. To promote the first movie, the song has a very limited edition on 12 vinyl. Another promotion stunt of Junkie XL itself is an illegal set of a half hour in Amsterdam at the 31 of May in 2003, which also functions as a protest against the laws at that moment of the city of Amsterdam regarding bars and clubs. Around four to five thousand people attended to listen to this set. During the years Junkie XL has won various prices; among them are the Heineken Crossover Award, a Dutch 'Silver Harp', the Dutch Popaward and the Lucky Strike Dance Award. Nowadays, Junkie XL has moved to the United States to produce music for commercials of various companies.
C-mon & Kypski, songs from scratch in realtime
C-mon & Kypski know each other from elementary school. Since they share the same interest in skateboarding and hip-hop, they decide to work together and start making beats for many local hip-hop groups in Utrecht (the Netherlands). Soon they notice that they want to experiment more with music, but the raps of the hip-hop are restricting them to do this. Consequently, they start to focus more on instrumental tracks. Meanwhile, Kypski has grown to one of the most famous scratchers in the Netherlands. In 2001 C-mon and Kypski have recorded music for film, theater and commercials, but they have not released their own cd yet. At that time, there are plans to release an EP at the record company V2, but the record company decides to cancel this at the last moment. Therefore, C-mon & Kypski release their 12 Junkie HC/Giants of Jazz themselves under the name of Dexdexter Records. In 2002 a theater in Utrecht asks Kypski to accumulate a test case for them. Together with C-mon he decides to take this challenge, which means that the duo starts performing live without the help of computers. They attract attention of the Dutch label Supertracks and sign a contract with this label. As a result, the cd Vinyl Voodoo is released in November 2002. Of course, C-mon & Kypski continue with their live performances to promote this album. Furthermore, C-mon recently released an album called C-mon Cereal. This album consists of remixed made by C-mon for Dutch acts like Senna, Raymzter en Opgezwolle. On the sixth of June 2004, the second cd of C-mon & Kypski also appears. At the moment, the duo is touring in the Netherlands. For example, they have attended the Rotterdam Import festival, where also the well-known Black Eyed Peas performed. Besides, they have had an interview at MTV. Both stimulate their popularity in the Netherlands for the time being.
www.radiojxl.com
In this chapter the official website of Junkie XL will be analyzed. A first impression will be given by means of a brief description the visual aspects and the content of the website. Secondly, the most relevant pages and links in respect to participatory culture will be discussed. More important, also the participatory elements, as discussed during the course, which are missing will come across. The chapter will end with a conclusion how the website of Junkie XL is related to Junkie XL's fame.
First impression
When entering the site, a layout associated with a sampling table appears. For example, there is a speaker and there are two meters, etceteras. The main colors used are black, green and blue; the forms used are mostly squares. The first link to notice is the link that enables visitors to buy the new album, 7 AM. Through exploring the site via the content and interactive menu on the left, it becomes reasonable that the site is targeted at fans of Junkie XL, especially fans that are mixing dance music themselves. The site offers many links to news topics, which are switching on and off. Furthermore, its main links resemble advertisements. Therefore, the foremost impression of radiojxl.com is a crossover between an advertising site and a more considerate report of information.
What is...
The content menu of the site involves the core elements consumers expect when visiting a website of a music artist. These include a biography, discography, pictures, tourdates, and etceteras. One of the first activities consumers can make within this menu is listening to radiojxl. This is a streaming station, which offers music of Junkie XL and his collaborators that is not released (yet); music additional to the albums. Furthermore, for example telephone conversations between Junkie XL and Sasha can be heard. The first page offers two links to radiojxl and various links are offered to obtain the appropriate software to listen to it, which is makes it easier to utilize the service. It is worth noting that although the radio terms like 'broadcasting' are used, the audio streams are not live broadcasted. This makes the interaction between the consumer and production side of radiojxl.com less immediate.
Secondly, consumers can download and buy products on radiojxl.com. A division should be made between free or paid downloads and products that are delivered at home. The latter involve goods like t-shirts and dvd's. However, more relevant are the products that can be obtained immediately. Only video streams, audio samples and album covers can be downloaded for free. Full audio streams include the albums of Junkie XL, both released albums as albums that are only available online. Consumers have to pay to obtain these streams. Holkenborg reports the following on this topic:
So now that we've put this album for sale only online, I thought I'd share my thoughts about digital downloads. First of all, I don't believe in restricting your rights to music you have paid for. No copy protection or limitations are placed on your downloaded files - they are yours. In exchange, I ask that you respect the effort I've put into this album and not distribute or duplicate for others; the honor system works when artists make the price to fans really reasonable, which I think we've done.
(Holkenborg; 2004)
Within the interactive menu consumers can join the discussion forum and contests. To join both a membership is needed; consumers can subscribe for free. Fans mostly use the discussion forum, which means that Junkie XL does not post any messages here. However, once in a while a live chat session with Holkenborg is organized. Contests involve wining products that are related to other topics on the website, for example to other artists. Furthermore, contests offer the ability to consumers to make their own remix that will be made available online.
Probably the most participatory element of the interactive menu is the producers corner. Although this does not include interactivity in the immediate sense, it does aim at the participation of fans making music comparable to the products of Junkie XL. With this production corner, Junkie XL would like to "shed some light on how his music is made and share some ideas with consumers about making music and the way he works" (Holkenborg; 2004). In other words, the production corner enables fans of Junkie XL to participate in making music in the same way as Junkie XL, through links like 'studio equipment', 'hardware-software links' and 'tips & tricks'.
What is not...
The previous paragraph shows that radiojxl.com contains many possibilities for participation. However, there are also some participatory elements missing, which would expect to be on the site considering the target market. Radiojxl.com is aimed at listeners of triphop music; music that is also often used in computergames. Therefore, it would be logical if the site would offer some games to entertain its consumers, but this is not the case.
However, the production corner is another method to attract the consumers and stimulate their participation. One of the contests offers an ability to do expose the music created by fans. Nevertheless, the site tells that the specific contest is already over. In other words, fans do not have a chance anymore to expose their remix on the site. Probably, the participation by fans could be even more if the fans have more opportunities to expose their created music on the site or links to fancommunities or weblogs would be submitted.
Another element that is missing is audio and video streams of the contemporary business of Junkie XL to attract another segment of the fans of Junkie XL. The site offers much information about Holkenborg's activities additional to making albums for Junkie XL. For example, he has helped to restyle a national Dutch television station and makes music for movies in the United States. Consumers can find written information about these activities through the link 'news archive'. However, there is no audio and/or video information related to these topics available via the content menu. Furthermore, there is no information for companies how they could approximate Holkenborg. Explanations for these missing elements could be respectively copyright issues and the target market of the site.
Conclusion
Radiojxl.com builds a community based on the same interest, namely the music of Junkie XL. More specific, it builds a community surrounding the main component of Junkie XL, Tom Holkenborg, to support his international fame. As discussed during the course, a sense of community can be constituted by creating feelings of membership, feelings of having influence and being influenced by the community, integration and fulfillment of needs and a shared emotion experience (Uricchio & van der Graaf; 2004). At radiojxl.com creating a forum and providing contest for which a consumer has to be a member does this. Besides, additional to the forum there is a page that shows selected 'messages of fans'. The most important element that contributes to the sense of community is the personal approach to its consumers of Holkenborg. He leaves messages to his fans in a first person perspective and often ends these with his first name, Tom. Additionally, he organizes chats sessions with his fans. This approach increases the commitment of the fans with Junkie XL; Junkie XL becomes less a commodity and obtains its fame. As a result, the sense of participation in a shared community makes the fans support the music they care about. In other words, fans become willing to support Junkie XL's fame and compensate for obtaining its music (Condry; 2004).
Although the Junkie XL becomes less a commodity at radiojxl.com, is does express itself as a brand. There are three types of brands, namely functional brands, image brands and experience brands (Tybout & Carpenter). Via games and entertainment Internet enables every type of brand to become an experience. However, Radiojxl.com does not use this ability. Junkie XL can be seen as an image brand and the site tries to sustain this image, instead of turning it into an online experience. This expresses itself for example in the lack of games and the high amount of news or information related links. Consequently, Junkie XL does not use online experiences to stimulate its fame. Moreover, Junkie XL creates a shared offline experience of making triphop music through the link 'production corner'. This contributes to the sense of community as described above. It gives the consumers the feeling that they are not solely consumers of triphop music, but also producers. As a result, the fame of this music and Junkie XL is supported.
www.c-monandkypski.nl
In the same way as in the previous chapter, the site of C-mon & Kypski will be analyzed here. Again the chapter starts with a first impression of the site, followed by an examination of the characteristics in relation to participatory culture. Afterwards, the focus will be on the missing participatory elements. The chapter will end with a conclusion on how the present and missing aspects of participation at C-mon & Kypski's website are related to their possible fame.
First impression
The first thing consumers see when entering the site of C-mon & Kypski is an advertisement of the recently released album of C-mon, namely C-mon Cereal. This gives a funny impression, since what is seen is a cereal box and the names of the artists in a lot of bright colors. After clicking at the cereal box, the consumers enter the homepage of C-mon & Kypski, where C-mon Cereal is promoted again. Also the homepage looks funny, because of a running voodoo doll at the left and the use of round graphics. There is no menu presented, but most consumers will soon discover that stabbing the voodoo doll with a needle does browsing through the site. This implicates that the site is aimed at fans of C-mon & Kypski, which want to discover things by themselves or through entertainment. The overall impression is simple, but entertaining; the games played with the names of the albums in relation to the visuals contribute to this.
What is...
Likewise as at the site of Junkie XL, the core elements of a music artist website are also presented at c-monandkypski.nl. Music samples of the duo start playing when consumers enter the site; with the gramophone at the corner in the right bottom consumers can stop, rewind, forward and pause this music. More music can be downloaded through the link 'multimedia'. Additionally, video streams are also available via this link; for example live performances and documentaries of C-mon & Kypski. All downloads are for free, though the amount is much less than at the site of Junkie XL.
There is a guestbook at which consumers can comment on topics related to C-mon & Kypski. The lay-out of this guestbook is threaded and the topics are not determined yet and most of the comments are in Dutch. Whereas Junkie XL kept at distance form its forum, C-mon & Kypski often write comments and announcements on their guestbook. Therefore, the boundaries between a guestbook and a forum blur at this link and its is more an expression of a community. The comments of C-mon & Kypski contribute to this, since they communicate in a very informal manner; they use 'slang' all the time and actually seem to know the people whom they are addressing. The guestbook seems to be the most participatory characteristic of the website.
Not so interactive, but nevertheless important, is the 'links' section. Here, links are offered to other artists, in order to support their popularity. Besides, there are links to distribution networks and sponsors, both national and international.
What is not...
Although c-monandkypski.nl looks nice, as a consumer you have soon seen and heard it all. On this site C-mon and Kypski are trying to entertain their consumers. However, the effect is very little, because the site is relatively small.
At the moment, some participatory elements are missing, which could enlarge the site. Examples are the extension of the network possibilities. Noticeable on the guestbook, C-mon & Kypski seem to have some very supportive fans. However, the lay-out of the guestbook makes it uncomfortable to read. Consequently, the guestbook could be reformed in order to make it more comfortable to use. Furthermore, links to weblogs or fancommunities could be made to stimulate fans in participating to enlarge the fame of C-mon & Kypski. Another possibility to do this is to create a link in which fans can give their reviews on performances by C-mon & Kypski. More broadly, a missing element is the use of mobile phones. C-mon & Kypski's target market are young people and their music is mostly instrumental. Therefore, the use of mobile phones, for example downloads of ringtones, could be a manner of offering consumers entertainment and participation.
Besides, the site does not offer much news on C-mon & Kypski. There is only a link to the release party of their newest album, of which the date has already past. More news about upcoming events, interviews, performances, albums, etceteras could stimulate fans to return to the website.
Conclusion
"As the community enlarges and as reaction time shortens, fandom becomes much more effective as a platform for consumer activism" (Jenkins; 2002). At c-monandkypski.nl a community is present and active; an enlargement of this community could stimulate and expand their fame. A possibility to do this is making more full use of the network architecture and the immediacy of the Internet and related communication devices, such as mobile phones. One can think of including links to weblogs, fancommunities, newsletters, p2p networks and ringtones. Futhermore, C-mon & Kypski do promote other artists via the album C-mon cereal, but they not promote themselves in the same way. They have created neither an image nor an entertainment brand. The creation of one and/or both could help them promote themselves more and become more famous.
A future scenario?
The analyses from the site of Junkie XL and C-mon & Kypski show that the sense of community plays an important role in the gaining and upholding of fame on the Internet. Either by using the community to create an affiliation by means of a shared experience or by using the network of a community to expand the artist's uniqueness and popularity. In other words, "the complex relationships between technologies and the social and interactional circumstances in which they exist and through which they attain their meaning", seem to result in social alliances on the Internet that contribute to the fame of artists.
The above describes the social-technological dynamics from the consumers side. However, it should also be taken into account that the connections between the producers of music empower artists to become famous. Looking at the site of Junkie XL, it can be noticed that a lot of famous artists are named and even microsites with links to these artists are created. The collaboration among famous artists and their 'viral marketing' at websites contribute to each others fame.
Furthermore, some light should be shed on the relationship between Internet, other media and reallife performances. Most of the video streams at radiojxl.com and c-monandkypski.nl are digital copies of television or radio broadcasts. More apparently, the name of Junkie XL's website and its use of radiojxl tend to show the tight relationship between Internet and the radio. Reallife performances also have an important role at the websites. At the forum and guestbook on both sites fans often refer to the performances. Probably, the interaction between the immediacy of the live performances and the personal contact on the websites create an perfect atmosphere for supporting fame.
Last, but not least, the factors of economics returns. In order start to perform and achieve popularity, an artist needs money. As can be seen from the site of Junkie XL, artist would like to have some compensation for their effort put in their music and recordings. Internet offers the ability to obtain this compensating through downloading in combination with a personal bonding with the fans.
Returning back to the question how fame in relation the music industry will be exposed in the coming century, of course nobody can tell…. It becomes clear from this nota that certain aspects need further examination, like more research surrounding the role of consumer communities. What is the role of contemporary mass media in contributing to fame on the Internet? Will mobile phones get a more important role in the future? What is the contribution of globalization and collaboration between global artists in relation to fame? A lot more questions are thinkable. Hopefully, readers of this paper will be the creators of these...
References
Articles and books
Condry, I., 'Cultures of music piracy: An ethnographic comparison of the US and Japan', International Journal Cultural Studies 7 (2004) issue 3.
Hutchby, I. 'The communicative affordances of technological artefacts', in: Hutchby, I. (ed.) Conversation and technology from the telephone to the Internet (Polity Press; 2001)
Jenkins, H. 'Interactive audiences? The 'collective intelligence' of media fans', in: Harries, D., (ed.) The new media book (London; 2002).
Lukas, P., 'Let us now praise famous men there used to be just one hall of fame to visit. We've since adjusted our standards', Money 29 (1999) issue 5, 203-205. Online. Ebsco. 21 June 2004.
Negus, K., Producing pop: culture and conflict in the popular music industry (London; 1992).
Neimark, J., 'The culture of celebrity', Psychology Today 28 (1995) issue 3, 54-61. Online. Ebsco. 21 June 2004.
Tybout, A., Carpenter, G., 'Creating and Managing Brands', in: Iacobucci, D. (ed.) Kellogg on Marketing (New York; 2001).
Uricchio, W., van der Graaf, S., 'Virtual communities-space', Participatory Culture, University of Utrecht, Utrecht. 5 May 2004.
Websites
http://www.radiojxl.com/
http://www.c-monandkypski.nl
http://www.popinstituut.nl/index.htmx?page=bez/bz554.htm
http://www.popinstituut.nl/index.htmx?page=bez/bz12633.htm
http://www.britannica.com
http://yourdictionary.com/
http://www.wired.com/news/conflict/0,2100,47552,00.html
http://www.riaa.com/default.asp
Posted at 02:29 pm by GabyBaby
Tuesday, June 08, 2004
Lasica, J. (2003) Blogs and Journalism Need Each Other (Nieman Reports, Fall 2003)
This article tells about the relationship of blogging and ‘professional’ journalism. In the conclusion of his article, Lasica askes: What’s ahead? I think this will serve as a good question for here also, thus (although a bit differently put):
How will the future of journalism in relation to blogging look like?
Lasica predicts ‘a much larger role for amateurs in the news process’ (page 74). Therefore he gives an example of video footage filmed by an amateur that was used in the professional news of Japan. Although in a way this is participation by amateurs, I do not think the role for amateurs is very big. I wonder if there will be participation in the production process. To me, the largest role for amateurs would be if they could participate in the decisions which are being made in relation to what ‘makes it to’ the news and what doesn’t. Blogs do help to give attention to the things happening in the world that aren’t broadcasted on television or radio. However, even if people know that blogs will deepen the information in the news and offer more topics of information, I wonder if the majority of the world will take the effort to search for good quality blogs and read them, instead of just looking at the mainstream news in papers, radio and on television. The latter takes a lot less time and effort and I think therefore many people will still choose this form of information. So, therefore I wonder if the bloggers will also get a role in the broadcasting of the news, instead of only complementing it.
Gillmor, D. (2003) Moving Toward Participatory Jouranlism (Nieman Reports, Fall 2003)
In this article Gillmor provides an answer to the last sentence above (refering to my comment on the article of Lasica). Gillmor, who is a journalist himself, says that he uses the information and feedback of his readers to give his own articles more quality. He does this by owning a weblog, where he explains his on what he is working and sometimes he asks his readers if they have information/feedback for him. As he says himself, this raises ‘new questions of trust and veracity’ (page 80). Therefore, my question is:
What will the standards be to trust information and feedback given by ‘amateurs’?
Is it even possible to make standards to trust this information? According to Gillmor, some lawyers will make some new rules, since they always have done that. To me this sounds a bit vague….He also says that he worries about the big media organizations taking control over digitally stored material. In other words, he is questioning who will decide the rules/standards for using information from non-professional ‘journalists’. This seems to be a relevant question. If the lawyers will decide this, the process of obtaining information will probably become more difficult and maybe this will be an obstacle for many journalists to use information and feedback from their readers. However, if the media corporations will decide, it will probably mean that there will be practically no change in the type of information that the we (consumers/readers/viewers) receive…….That brings me back to my question, is it possible to make standards and is it ‘good’ to make standards?
Middelaar, L. van (2003) On Logos and Grassroots: The Anti-Globalisation Movement Between Morals, Economics and Politics See:http://www.cne.org/pub_pdf/032003_luuk_grassroots.pdf
Middelaar sketches the anti-globalisation environment. He focuses on three types, namely moral anti-globalisation, economic anti-globalisation and political anti-globalisation. He states that especially the first type could use Internet and e-mail to exchange information and enable massive protests, since this is the cheapest and fastest media form. I wonder the following:
If it is possible to enable massive protests via Internet, in regard to anti-globalisation, why haven’t we seen a lot of these protests yet?
I cannot imagine that the control of companies or governments a such enormous that it isn’t possible to organise protests surrounding anti-globalisation. Since I don’t know a lot about this topic I am wondering if these protests maybe do exist (and it is just me who hasn’t heard of it….) Or that small organisations which organise these protests have a to much struggle with their opponents? Or that maybe the majority of the world population doesn’t share the same idea of anti-globalisation? These are some interesting topics/questions to discuss, because I really don’t know…
Gay, P. du & Pryke, M. (2002) Cultural economy. pp 185-200
Here, the main question is ‘to what extent is it useful, or indeed possible, to claim that contemporary economic relations are more or less ‘culturalized’ than their historical predecessors?’ (page 185). This question is viewed from the perspective of consumption. In order to do this correctly, the author states that it is important to distinguish and define cultural and economic. Thus, the author gives his view on these concepts. However, since consumption has such a big role in this chapter, I wonder what is exactly meant with consumption here; the author does not define this concept. Thus, my question is:
What is meant by consumption? Or, what is the definition of consumption?
According to the author, consumption is deeply cultural and very narrow in relation to the concept of consumer culture. It becomes clear that both concepts have bands with markets, symbolisation, lifestyles, commodities, etc. etc. However, it doesn’t become clear what it is precisely. What I think is important is that consumption should be defined in different categories, in order to predict or analyse its cultural value. The consumption of food is different from the consumption of cosmetics. In cold countries its necessary to wear warm clohts, whereas in warm countries it is not…..How does this effect consumption? In other words, one should distinguish the different factors involved in consumption, and by doing this one can give a more understandable definition of consumption. Afterwards, it is possible to examine the cultural aspects involved in consumption in relation to economy.
Posted at 09:48 am by GabyBaby
Thursday, June 03, 2004
Here it is.....
Gay, P. du & Pryke, M. (2002) Cultural Economy. pp.132-147
This chapter tells about the developments within advertising agencies as a result of the upcoming of new media. It focuses on the relation between culture and economics in these developments. For example, how getting commissions for creating a good advertising campaign are on influence on the creativity? While reading this chapter I was surprised about things that weren't mentioned, like the probable disappearing of advertising agencies as a result of Internet. Therefore my question is:
What is the role of advertising agencies in the age of Internet?
Innovations like weblogs, advertising games and even websites themselves can make advertising agencies irrelevant. Companies can now themselves promote their products and don't need agencies to create commercials for them. I wonder if advertising agencies will still play a creative role on the Internet. Maybe they will become advisers of companies. Or they can serve as a portal to various interesting companies with creative websites/games/etc. Also, I think the Internet has as a consequence that individuals become their advertisers themselves. Think of 'ebay' or the Dutch 'marktplaats'. Individuals advertise themselves instead of buying things at a company, with probable influence of advertisements. Will agencies also become active in these areas?
Posted at 10:20 am by GabyBaby
Tuesday, June 01, 2004
In regard the topic of my paper 'how to become famous/successfull by means of Internet' this is an interesting blog
It's from an anonymous person, who claims to be a very famous Hollywood actor, but doesn't want to reveal his (or her?) identity...
So, in other words, if you want to become famous, just say that you already are....will it work???
Posted at 11:46 am by GabyBaby
Questions and answers session 7
hi there,
The q&a of the chapter of Cultural Economy isn't finished yet, but it will be there asap......Here are the other ones though:
Tybout, A. & Carpenter, G. (2001) Creating and Managing Brands In: Iacobucci, D., (ed.) (2001) Kellogg on Marketing (New York: John Wiley & Sons, Inc.)
This chapter focuses on …brands. The author explains the concept of a brand, for example how to build and manage it. Therefore, he distinguishes three types of brands, namely functional brands, image brands and experience brands. My question in relation to these three types is:
Does Internet enable the blurring of the boundaries between the three types of brands? In other words, does Internet enable every type of brand to become an experience?
The author gives several examples of experience brands, like Disney (with its themeparcs) and Starbucks (with its experience of taking your mind of hectic things while drinking one of their coffees). Examples of image brands are Coca Cola, Nike, etc. (brands creating images by focusing on who uses the brand, page 86). However, we saw that Coca Cola is wanting to create an experience for their consumer by means of Cokemusic.com. Probably many other brands are using the participation of their consumers to create an experience and thereby hoping to strengthen their image and functionality. Therefore I wonder if the distinction between the various types of brands still accounts on the Internet. If so, are there new types of brands created? If not, how does the blurring of the boundaries between different types of brands effect their impact on the consumers? These are interesting question to think about and discuss.
Dafermos, G. (2003) Blogging the Market: How Weblogs are Turning Corporate Machines into real Conversations
See: opensource.mit.edu/papers/dafermos3.pdf
In this text weblogs and their characteristics are the core topic. According to the author weblogs 'envisage a hierarchy circumvention mechanism, which empowers knowledgeable employees to indulge in conversations with the market rather than communicating solely by means of marketing pitches and press releases that besides have limited effectiveness in a connected market economy.' (page 2). I am wondering if this accounts for weblogs all over the world. Thus,
How is the function of weblogs related to cultural (in the context of different countries) identity?
The author names various examples that corporations promote their image with the use weblogs. However, these are all American examples. I think that American companies receive more 'status' among American people than companies do in the perspective of European people. Therefore, I think weblogs are also used differently in different countries. For example, weblogs are less popular in the Netherlands than in America. The weblogs that are used in the Netherlands are personal websites, which do include what the blogger had for breakfast (in reference to page 47). Is it just a matter of time and will weblogs develop in the same way in the Netherlands as they do in America? Or, are there cultural differences at stake that influence the developments and effects of weblogs?
Posted at 11:42 am by GabyBaby
Friday, May 28, 2004
The core issue of this paper is 'music industry in relation to the contemporary developments on the Internet'. Internet is used by existing artists and bands to expand their reach. Furthermore, websites and fancommunities enable them to improve the relation with their fans and among their fans; this will probably stimulate their fame. However, this is applicable to bands and artists who already became popular, with the help of different media and record companies. Another 'movement' could also be possible when you look at the Internet developments of viral marketing, weblogs, p2p etc. It interesting to examine if it is possible to become 'famous' without signing up to a record company or using mediahypes like Idols and how the Internet developments versus. 'reallife' play a role in this. Therefore, the following question will be central to this study:
What are the possibilities for music artists to achieve success by using the Internet and its features?
Each chapter of the paper will deal with several aspects surrounding the core issue to give an answer to the central question. This will involve the next perspectives:
- A short history of how the music industry developed.
In order to give a good perspective on the contemporary music industry, it is important to know its history. Therefore, the first chapter will present a short description of the developments within the music industry in relation to the 'branding of artists and bands'.
- Dutch examples
Here, the Dutch hiphop formation the 'Onderhonden' will be discussed. This is a formation of underground hiphop, created by the record company 'Ramp Records'. This record company is constituted by Def P, member of the Osdorp Posse, with the goal to give the underground hiphop a chance to become more known and to 'do your own thing', instead of following the rules of big record companies.
Furthermore, the Dutch punkband 'Van Katoen' will have a central role. This band didn't sign up to a record company and is using online activities to become famous. These activities involve participation by fans (their songs can be on the next single of the band). The concept and perspective of this band will be explained.
These two examples tend to show a development of trying to create your own product. First by constituting your own record company, and thereafter by using new technologies to 'present your own point of view.'
- Foreign examples
Since Internet is a global medium, it is relevant to put the core issue in a broader context and also discuss foreign examples. Therefore, the hiphop developments in Japan will be studied here. (Maybe some American developments will also be examined).
4) Discussion
In the discussion the core issue will be studied in the context of scientific theories about social networks in relation to technology. This discussion will lead to insights in the relation between the music industry and Internet and, thus, give an answer to the main question. Besides, insights about the music industry will be profitable for other creative industries as well, in regard to their future with the existence of Internet.
References:
Interviews:
Posted at 12:13 pm by GabyBaby
Tuesday, May 25, 2004
Hey!
In regard to the course of today, there are is an article in the VPRO tvguide on digitalisation in journalism. Unfortunatly, the article isn't online, but you can find a description here on http://www.vpro.nl/index/gids/index.shtml?2781170+10824338
(There's also an article on orkut in it.)
The core focus of the article is the blurring of boundaries between the employees in the newsmedia itself and the positive role of digitalisation in this proces. It interesting to note that the blurring of the boundaries between 'reader and producer/provider of the news' (which we talked about) almost isn't mentioned....
Oh, and its in Dutch...
Posted at 08:53 pm by GabyBaby
Shirky, C. (2000) What is P2P
And What isn't
See: http://www.openp2p.com/1pt/a/472
This text gives some remarks on how to watch p2p. Furthermore, it gives some examples on what can be seen as a p2p system. Regarding this text my question is:
What are the drivers for using a p2p system?
The text says p2p is a way of decentralizing not just features, but costs and administration as well. This would imply that the people who create a p2p system use it to minimize the control over the system, as well as the 'paperwork' like costs and administration. But are these all the drivers? Or are there other reasons to use p2p? I think it interesting to discuss this, in order to predict the future of p2p systems.
Rutherford, E. (2000) The P2P Report
See: http://www.cio/research/knowlegde/edit/p2p_content.html
Also this text sums up some aspects of p2p systems and gives examples of them. It is more focused on explaining p2p in relation to companies. In other words, if you own a company, this text will help you to decide if it is worth it to use a p2p system. My question is related to this:
What kind of companies use (or want to use) p2p systems?
The text names three divisions in p2p land, namely 'collaborative computing', 'instant messaging' and 'affinity communities'. It advises companies which form would best fit their enterprise. I wonder what kind of companies this are and, especially, how this is related to advertisement. I don't know if advertising companies already use p2p systems (the text implies that this isn't happening (yet/frequently)), but I think this could have large consequences in terms of the amount of people that is reached.
Wellman, B. & Boase, J. (2001) A Plague of Viruses: Biological, Computer and Marketing (Current Sociology, draft)
In this text biological, computer and marketing viruses are compared from the perspective of two networks, namely 'densely knit groups' and 'ramified networks'. I wonder:
What is the relevance of comparing biological viruses with computer/marketing viruses?
The text explains the similarities between the types of viruses well, in terms of how they are related to the networks. Furthermore, the authors state that the control of biological and computer viruses may be converging, since IBM and Symantec are jointly mounting an effort 'to create a full biology-inspired immune system for computer protection, so systems can deal with invaders as automatically as your body deals with microorganisms." (page 10). Although I don't know much about either types of viruses, I still think this comparison is a bit too simple. I think biological and computer viruses differ too much to compare them, with the goal to successfully control them. One aspect of difference in control is that biological viruses deal with human beings (so not just bodies, but also the human mind) and computer viruses deal with, obviously, computers. The complexity in controlling biological viruses thus involves not only controlling microorganisms, but also involves 'changes' in the human mind. The controlling of computers is simpler in my opinion. Here, the problem lies in controlling computer networks, which involve again human actors and thus human mind. In other words, the comparison of the types of viruses is more complex than explained in this text.
Posted at 02:49 pm by GabyBaby
Friday, May 21, 2004
I just signed in :-) on the 3fm site (see below)
So will keep you updated of all the exiting things that will come from it...
Posted at 12:17 pm by GabyBaby
Hi there,
The (first part of the) initial question of this week, which is (for the people who don't know...):
"We talked about the commodification of time related to our dedication of time to
various online spaces.Some of these virtual communities are becoming commodified
and function solely by the mechanisms of participation. Some people argue (e.g.,
Jenkins, Adrejevic, Uricchio) that participation may be a form of labor. Please
try to argue whether you agree or disagree. Please think about the various uses
of the notion of 'participation'. "
reminded me of the new morning broadcastshow of the radio station '3FM'. In this show Giel Beelen (the DJ of the show) asked listeners to check the website to become part of the community by signing up for his 'employmentagency'. If you sign up, he can call you in the morning to give a contribution to the show (regarding your interests, actual job, place where you live, etc.) For example, a celebrity is visting Utrecht, and this happens to be the place where you live, you can be asked to give a report on the celeb. Ofcourse you won't get paid by 3FM, they expect people will contribute anyway, since they are a fan of the show - and in this case of the celebrity...?
Interesting to take in to account when thinking of participation as a form of labor, especially because the producers themselves use the name 'employmentagency' here.
The broadcast of the show just started last week, so the coming weeks/months will show how the concept develops...
More info can be found here (in Dutch), http://giel.vara.nl/uitzendbureau.php
Adios
Posted at 11:18 am by GabyBaby
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